Repair Weapons


Model

Repair Per Shot

Reload Time

Repair Per Second

Range

White Jade

1435

6 Seconds

239.17

600m

Greater restoration of Hull Health of a friendly ship.

Hits on an allied ship will also repair the nearest allied ship for 75% of the original repaired amount.


Repair Long Gun III

2730

7.2 Seconds

379.17

1000m

Restores Hull Health of a friendly ship.


Reachwarden

2460

7.2 Seconds

341.67

600m

Restores Hull Health of a friendly ship.

At maximum number of stacks, the effect removes Torn Sails and prevents additional Torn Sails Charges for the duration of the effect.

Hits on allies apply a stack that restores 1% Hull Health over 2s, up to 10 stacks for 10% over 20s. For targets beyond 200m, 2 stacks are applied per hit.


Repair Bombard III

2925

7.5 Seconds

390.00

550m

Restores Hull Health of a friendly ship in a 35m Blast Radius.


Repair Mortar III

11700

20 Seconds

585.00

600m

Restores Hull Health of a friendly ship in a 50m Blast Radius.


Celestial Bloom

9000

20 Seconds

450.00

400m

Restores Hull Health of a friendly ship.

Consecutive hits repair 5% for each projectile.
Consecutive hits on the same target also restores Brace Strength by 2% per hit.


Little Grace III

12800

20 Seconds

640.00

400m

Greater restoration of Hull Health of a friendly ship.


Blightkeeper

8100

20 Seconds

405.00

400m

Restores Hull Health of a friendly ship.

Deployed buoy creates a protective dome that absorbs enemy projectiles but is weak against Piercing damage.