Repair Weapons


Model

Repair Per Shot

Reload Time

Repair Per Second

Range

White Jade

1435

6 Seconds

239.17

600m

Greater restoration of Hull Health of a friendly ship.

Hits on an allied ship will also repair the nearest allied ship for 75% of the original repaired amount.


Fire Bombard III

3803

7.5 Seconds

507.07

550m

Adds 20% of damage as Explosive Damage in a 35m Blast Radius.

Adds 10% of damage as Burning Damage.


Flooding Bombard III

3803

7.5 Seconds

507.07

550m

Adds 10% of damage as Explosive Damage in a 30m Blast Radius.

Adds 20% of damage as Flooding Damage.


Mons Meg III

3690

7.5 Seconds

492.00

550m

Adds 10% of damage as Explosive Damage in a 30m Blast Radius.

Adds 10% of damage as Piercing Damage.
Increases damage to weakpoints by 50%.

Increases damage to structures by 50%.


Anathema

4264

7.5 Seconds

568.53

600m

Adds 30% of damage as Toxic Damage.

For every 50m away the target is, deal 10% more Toxic Damage up to 100%. If target receives 5000 Toxic Damage while Poisoned, trigger a Toxic explosion dealing 40% of the weapon's damage as Toxic Damage to enemies within 150m. This effect has a cooldown of 60s.


Hong Yi Pao

3690

7.5 Seconds

492.00

550m

Adds 20% of damage as Explosive Damage in a 35m Blast Radius.

Hits on a target cause build up of the Taunted status effect.


Dardanelles Gun

3397

6.8 Seconds

499.56

550m

Adds 30% of damage as Explosive Damage in a 40m Blast Radius.

Allows all weapons in the same quadrant to fire simultaneously.


Frostwail

3985

7.5 Seconds

531.33

550m

Adds 20% of damage as Explosive Damage in a 35m Blast Radius.

Hits have a 15% chance to inflict a delayed explosion dealing 2500 damage in a 65m radius after 4s. The chance increases by 15% with each additional target hit, limited to 5 targets at 75% chance.