Repair Weapons
Model
Repair Per Shot
Reload Time
Repair Per Second
Range
White Jade
1435
6 Seconds
239.17
600m
Greater restoration of Hull Health of a friendly ship.
Hits on an allied ship will also repair the nearest allied ship for 75% of the original repaired amount.
Fire Bombard III
3803
7.5 Seconds
507.07
550m
Adds 20% of damage as Explosive Damage in a 35m Blast Radius.
Adds 10% of damage as Burning Damage.
Flooding Bombard III
3803
7.5 Seconds
507.07
550m
Adds 10% of damage as Explosive Damage in a 30m Blast Radius.
Adds 20% of damage as Flooding Damage.
Mons Meg III
3690
7.5 Seconds
492.00
550m
Adds 10% of damage as Explosive Damage in a 30m Blast Radius.
Adds 10% of damage as Piercing Damage.
Increases damage to weakpoints by 50%.
Increases damage to structures by 50%.
Anathema
4264
7.5 Seconds
568.53
600m
Adds 30% of damage as Toxic Damage.
For every 50m away the target is, deal 10% more Toxic Damage up to 100%. If target receives 5000 Toxic Damage while Poisoned, trigger a Toxic explosion dealing 40% of the weapon's damage as Toxic Damage to enemies within 150m. This effect has a cooldown of 60s.
Hong Yi Pao
3690
7.5 Seconds
492.00
550m
Adds 20% of damage as Explosive Damage in a 35m Blast Radius.
Hits on a target cause build up of the Taunted status effect.
Dardanelles Gun
3397
6.8 Seconds
499.56
550m
Adds 30% of damage as Explosive Damage in a 40m Blast Radius.
Allows all weapons in the same quadrant to fire simultaneously.
Frostwail
3985
7.5 Seconds
531.33
550m
Adds 20% of damage as Explosive Damage in a 35m Blast Radius.
Hits have a 15% chance to inflict a delayed explosion dealing 2500 damage in a 65m radius after 4s. The chance increases by 15% with each additional target hit, limited to 5 targets at 75% chance.