Repair Weapons
Model
Repair Per Shot
Reload Time
Repair Per Second
Range
White Jade
1435
6 Seconds
239.17
600m
Greater restoration of Hull Health of a friendly ship.
Hits on an allied ship will also repair the nearest allied ship for 75% of the original repaired amount.
Repair Long Gun III
2730
7.2 Seconds
379.17
1000m
Restores Hull Health of a friendly ship.
Reachwarden
2460
7.2 Seconds
341.67
600m
Restores Hull Health of a friendly ship.
At maximum number of stacks, the effect removes Torn Sails and prevents additional Torn Sails Charges for the duration of the effect.
Hits on allies apply a stack that restores 1% Hull Health over 2s, up to 10 stacks for 10% over 20s. For targets beyond 200m, 2 stacks are applied per hit.
Repair Bombard III
2925
7.5 Seconds
390.00
550m
Restores Hull Health of a friendly ship in a 35m Blast Radius.
Repair Mortar III
11700
20 Seconds
585.00
600m
Restores Hull Health of a friendly ship in a 50m Blast Radius.
Celestial Bloom
9000
20 Seconds
450.00
400m
Restores Hull Health of a friendly ship.
Consecutive hits repair 5% for each projectile.
Consecutive hits on the same target also restores Brace Strength by 2% per hit.
Little Grace III
12800
20 Seconds
640.00
400m
Greater restoration of Hull Health of a friendly ship.
Blightkeeper
8100
20 Seconds
405.00
400m
Restores Hull Health of a friendly ship.
Deployed buoy creates a protective dome that absorbs enemy projectiles but is weak against Piercing damage.