Ballista
Model
Damage Per Shot
Reload Time
Damage Per Second
Range
Ballista III
936
1 Second
936.00
900m
Adds 20% of damage as Piercing Damage.
Increases damage to weakpoints by 75%.
This weapon can be charged to pierce through enemies, dealing damage as it pierces. Damage decreases per hit.
Great Springwald III
984
1 Second
984.00
900m
Adds 20% of damage as Piercing Damage.
Increases damage to weakpoints by 75%.
Increases damage by 50% when hitting sails.
This weapon can be charged to pierce through enemies, dealing damage as it pierces. Damage decreases per hit.
Twin Winch Ballista
860
1 Second
860.00
1150m
Adds 20% of damage as Piercing Damage.
Increases damage to weakpoints by 75%.
This weapon can be charged twice as long to increase damage up to 250% and range up to 1150m, A charged attack pierces and deals damage to multiple enemies, Damage decreases per hit.
Bane of Ten Suns
985
1 Second
985.00
900m
Adds 30% of damage as Piercing Damage.
Increases damage to weakpoints by 100%.
This weapon can be charged to pierce through enemies, dealing damage as it pierces. Damage decreased per hit and it can deal more hits while piercing.
Fires a drill-bolt that travels in a straight path, piercing multiple targets. Drill-bolts deal additional 50% to subsequent targets after hitting a first target.
Alecto
878
1 Second
878.00
900m
Adds 20% of damage as Burning Damage.
Adds 10% of damage as Piercing Damage.
Increases damage to weakpoints by 50%.
This weapon can be charged to pierce through enemies, dealing damage as it pierces. Damage decreases per hit.
Fires 3 shots at once. Deals additional 400 fire damage if all 3 shots hit the same target.
Claws of the Deep
1066
1 Second
1066.00
600m
Adds 20% of damage as Flooding Damage.
Adds 10% of damage as Piercing Damage.
Increases damage to weakpoints by 50%.
This weapon can be charged up to pierce through enemies, dealing damage as it pierces. Hits on a target have a 10% chance to instantly apply the Flooded status effect to them. Flooded targets take 3% more weapon damage per hit, up to 12%, from this weapon.
Cloudbinder
459
1 Second
459.00
600m
Adds 20% of damage as Electric Damage.
Adds 20% of damage as Piercing Damage.
Increases damage to weakpoints by 75%.
This weapon can be charged to pierce through enemies, dealing damage as it pierces. Damage decreases per hit.
A hit from this weapon attaches a charged metal bolt to the target for 10s. The bolt deals 10% of the weapon's damage as lightning damage every second.
If another bolt is within 200m, both explode and trigger a chain of lightning that deals 12% of the weapon's secondary damage up to 4 targets between the bolts.