Ballista


Model

Damage Per Shot

Reload Time

Damage Per Second

Range

Ballista III

936

1 Second

936.00

900m

Adds 20% of damage as Piercing Damage.
Increases damage to weakpoints by 75%.

This weapon can be charged to pierce through enemies, dealing damage as it pierces. Damage decreases per hit.


Great Springwald III

984

1 Second

984.00

900m

Adds 20% of damage as Piercing Damage.
Increases damage to weakpoints by 75%.

Increases damage by 50% when hitting sails.

This weapon can be charged to pierce through enemies, dealing damage as it pierces. Damage decreases per hit.


Twin Winch Ballista

860

1 Second

860.00

1150m

Adds 20% of damage as Piercing Damage.
Increases damage to weakpoints by 75%.

This weapon can be charged twice as long to increase damage up to 250% and range up to 1150m,  A charged attack pierces and deals damage to multiple enemies,  Damage decreases per hit.


Bane of Ten Suns

985

1 Second

985.00

900m

Adds 30% of damage as Piercing Damage.

Increases damage to weakpoints by 100%.

This weapon can be charged to pierce through enemies, dealing damage as it pierces. Damage decreased per hit and it can deal more hits while piercing.

Fires a drill-bolt that travels in a straight path, piercing multiple targets. Drill-bolts deal additional 50% to subsequent targets after hitting a first target.


Alecto

878

1 Second

878.00

900m

Adds 20% of damage as Burning Damage.

Adds 10% of damage as Piercing Damage.

Increases damage to weakpoints by 50%.

This weapon can be charged to pierce through enemies, dealing damage as it pierces. Damage decreases per hit.

Fires 3 shots at once. Deals additional 400 fire damage if all 3 shots hit the same target.


Claws of the Deep

1066

1 Second

1066.00

600m

Adds 20% of damage as Flooding Damage.

Adds 10% of damage as Piercing Damage.
Increases damage to weakpoints by 50%.

This weapon can be charged up to pierce through enemies, dealing damage as it pierces. Hits on a target have a 10% chance to instantly apply the Flooded status effect to them. Flooded targets take 3% more weapon damage per hit, up to 12%, from this weapon.


Cloudbinder

459

1 Second

459.00

600m

Adds 20% of damage as Electric Damage.

Adds 20% of damage as Piercing Damage.
Increases damage to weakpoints by 75%.

This weapon can be charged to pierce through enemies, dealing damage as it pierces. Damage decreases per hit.

A hit from this weapon attaches a charged metal bolt to the target for 10s. The bolt deals 10% of the weapon's damage as lightning damage every second.
If another bolt is within 200m, both explode and trigger a chain of lightning that deals 12% of the weapon's secondary damage up to 4 targets between the bolts.