Mortar
Model
Damage Per Shot
Reload Time
Damage Per Second
Range
Mortar III
13455
20 Seconds
672.75
600m
Adds 15% of damage as Explosive Damage in a 50m Blast Radius.
Leopald III
15221
20 Seconds
761.05
600m
Adds 20% of damage as Flooding Damage.
Adds 15% of damage as Explosive Damage in a 50m Blast Radius.
De Breker
15457
20 Seconds
772.85
600m
Adds 30% of damage as Flooding Damage.
Adds 15% of damage as Explosive Damage in a 50m Blast Radius.
Hits from this weapon reduce the target's sailing speed by an additional 12% when they are Flooded.
Hits on stationary targets or targets affected by Flooded or Torn Sails status deal 60% more damage.
Le Fleau
14145
20 Seconds
707.25
600m
Adds 30% of damage as Toxic Damage.
Adds 15% of damage as Explosive Damage in a 50m Blast Radius.
Releases toxic fumes for a short period upon impact, dealing damage and sapping Crew Stamina.
Crouching Tiger
14945
20 Seconds
747.25
600m
Adds 20% of damage as Burning Damage.
Adds 15% of damage as Explosive Damage in a 50m Blast Radius.
Hitting a target instantly confers the Taunted status effect.
Eye of Heaven
14391
20 Seconds
719.55
600m
Adds 20% of damage as Electric Damage.
Adds 15% of damage as Explosive Damage in a 50m Blast Radius.
Every target hit causes a lightning arc to strike the nearest enemy within 150m, dealing 2500 Electric Damage.
Roaring Meg
11726
20 Seconds
586.30
600m
Adds 10% of damage as Piercing Damage.
Increases damage to weakpoints by 50%.
Adds 30% of damage as Explosive Damage in a 30m Blast Radius.
Explosive Damage from this weapon deals 300% increased damage to structures.