Mortar


Model

Damage Per Shot

Reload Time

Damage Per Second

Range

Mortar III

13455

20 Seconds

672.75

600m

Adds 15% of damage as Explosive Damage in a 50m Blast Radius.


Leopald III

15221

20 Seconds

761.05

600m

Adds 20% of damage as Flooding Damage.

Adds 15% of damage as Explosive Damage in a 50m Blast Radius.


De Breker

15457

20 Seconds

772.85

600m

Adds 30% of damage as Flooding Damage.

Adds 15% of damage as Explosive Damage in a 50m Blast Radius.

Hits from this weapon reduce the target's sailing speed by an additional 12% when they are Flooded.
Hits on stationary targets or targets affected by Flooded or Torn Sails status deal 60% more damage.


Le Fleau

14145

20 Seconds

707.25

600m

Adds 30% of damage as Toxic Damage.

Adds 15% of damage as Explosive Damage in a 50m Blast Radius.

Releases toxic fumes for a short period upon impact, dealing damage and sapping Crew Stamina.

 


Crouching Tiger

14945

20 Seconds

747.25

600m

Adds 20% of damage as Burning Damage.

Adds 15% of damage as Explosive Damage in a 50m Blast Radius.

Hitting a target instantly confers the Taunted status effect.


Eye of Heaven

14391

20 Seconds

719.55

600m

Adds 20% of damage as Electric Damage.

Adds 15% of damage as Explosive Damage in a 50m Blast Radius.

Every target hit causes a lightning arc to strike the nearest enemy within 150m, dealing 2500 Electric Damage.


Roaring Meg

11726

20 Seconds

586.30

600m

Adds 10% of damage as Piercing Damage.
Increases damage to weakpoints by 50%.

Adds 30% of damage as Explosive Damage in a 30m Blast Radius.

Explosive Damage from this weapon deals 300% increased damage to structures.