Culverin


Model

Damage Per Shot

Reload Time

Damage Per Second

Range

Culverin V

1125

6 Seconds

187.50

600m

No additional perks


Tearing Culverin III

1365

5 Seconds

273.00

600m

Increases damage by 50% when hitting sails


Fire Culverin III

1614

5 Seconds

322.80

600m

Adds 20% of damage as Burning Damage.


Basilisk III

1844

6 Seconds

307.33

600m

Increases Charge Rate of the Vulnerable effect by 50%.

Adds 20% of damage as Piercing Damage.

Increases damage to weakpoints by 75%.


Brickbreaker III

1709

6 Seconds

341.80

600m

Increases damage to structures by 50%.

Adds 20% of damage as Explosive Damage.


Stormtongue

1801

6 Seconds

300.17

600m

Adds 30% of damage as Electric Damage.

Adds 10% of damage as Explosive Damage


Carronade

1661

5.5 Seconds

302.00

600m

Adds 50% of damage as Severe Damage.

Adds 10% of damage as Flooding Damage.


Hellepoort

1807

6 Seconds

301.17

600m

10% of damage dealt from this weapon restores Hull Health.

Adds 20% of damage as Burning Damage.


Naga's Call

1533

6 Seconds

255.50

600m

Increases damage dealt by this weapon by 5% after every hit.

Adds 10% of damage as Explosive Damage in a 30m Blast Radius.


Urban's Great Gun

1845

4 Seconds

461.25

600m

Allows all weapons in the same quadrant to fire simultaneously.

Increases damage by 75% when hitting sails.


The Rotmouth

1699

6 Seconds

283.17

600m

50% of Toxic damage reduces Maximum Brace Strength for 10s. If the target is Poisoned, Toxic damage is increased by 75%.

Adds 30% of damage as Toxic Damage.


Heaven's Mandate

1795

6 Seconds

299.17

600m

If a target is afflicted with the Electrified status effect, hits have a 15% chance to summon a devastating Lightning strike that deals 1500 Electric Damage.

Adds 20% of damage as Electric Damage.


Hullcarver

1699

6 Seconds

283.17

600m

After landing 6 consecutive hits, increase this weapon's damage by 12% for 25s. If the target is Punctured, hits increase weapon damage up to 18% instead.

Adds 30% of damage as Piercing Damage.

Increases damage to weakpoints by 100%.


Scorch Song

1812

6 Seconds

300.17

600m

Trigger an explosion when the target is either Ablaze or Shell-Shocked. Ignition's explosions deals 1000 Explosive Damage and an additional 20% weapon damage as Explosive Damage per hit. Consecutive shots increase this bonus up to 500%. This effect cannot trigger again for 30s.

Adds 20% of damage as Burning Damage.