Culverin
Model
Damage Per Shot
Reload Time
Damage Per Second
Range
Culverin V
1125
6 Seconds
187.50
600m
No additional perks
Tearing Culverin III
1365
5 Seconds
273.00
600m
Increases damage by 50% when hitting sails
Fire Culverin III
1614
5 Seconds
322.80
600m
Adds 20% of damage as Burning Damage.
Basilisk III
1844
6 Seconds
307.33
600m
Increases Charge Rate of the Vulnerable effect by 50%.
Adds 20% of damage as Piercing Damage.
Increases damage to weakpoints by 75%.
Brickbreaker III
1709
6 Seconds
341.80
600m
Increases damage to structures by 50%.
Adds 20% of damage as Explosive Damage.
Stormtongue
1801
6 Seconds
300.17
600m
Adds 30% of damage as Electric Damage.
Adds 10% of damage as Explosive Damage
Carronade
1661
5.5 Seconds
302.00
600m
Adds 50% of damage as Severe Damage.
Adds 10% of damage as Flooding Damage.
Hellepoort
1807
6 Seconds
301.17
600m
10% of damage dealt from this weapon restores Hull Health.
Adds 20% of damage as Burning Damage.
Naga's Call
1533
6 Seconds
255.50
600m
Increases damage dealt by this weapon by 5% after every hit.
Adds 10% of damage as Explosive Damage in a 30m Blast Radius.
Urban's Great Gun
1845
4 Seconds
461.25
600m
Allows all weapons in the same quadrant to fire simultaneously.
Increases damage by 75% when hitting sails.
The Rotmouth
1699
6 Seconds
283.17
600m
50% of Toxic damage reduces Maximum Brace Strength for 10s. If the target is Poisoned, Toxic damage is increased by 75%.
Adds 30% of damage as Toxic Damage.
Heaven's Mandate
1795
6 Seconds
299.17
600m
If a target is afflicted with the Electrified status effect, hits have a 15% chance to summon a devastating Lightning strike that deals 1500 Electric Damage.
Adds 20% of damage as Electric Damage.
Hullcarver
1699
6 Seconds
283.17
600m
After landing 6 consecutive hits, increase this weapon's damage by 12% for 25s. If the target is Punctured, hits increase weapon damage up to 18% instead.
Adds 30% of damage as Piercing Damage.
Increases damage to weakpoints by 100%.
Scorch Song
1812
6 Seconds
300.17
600m
Trigger an explosion when the target is either Ablaze or Shell-Shocked. Ignition's explosions deals 1000 Explosive Damage and an additional 20% weapon damage as Explosive Damage per hit. Consecutive shots increase this bonus up to 500%. This effect cannot trigger again for 30s.
Adds 20% of damage as Burning Damage.