Ship Furniture

Major Furniture


Atelier de Cuivrage

Defence

While above 50% Hull Health, reduces incoming Secondary Damage by 24%, and increases Threat Generation by 15% and weapon damage by 10%
Increases Armor Rating of equipped Armor by 100


Bilgefire Barrels

Damage

Weapon hits against a target with a damaging status effect have a 5% chance to fully recharge those status effects. This effect has a 30s cooldown.
Increases Secondary Damage of Broadside Weapons by 10%.
Increases Broadside Weapons damage by 5%.


Bloody Red

Effects

Reduces Threat Generation of nearby friendly ships by 60%.
Increases Taunt Bonus Threat by 40%.
Increases Threat Generation by 25%.


Buoy Locker

Reload & Weapon

Increases the maximum number of active buoys by 1.
Increases Max Health of Buoys by 25%.
Reduces Reload Time of Auxiliary Weapons by 7%.


Chained Links

Defence

While trimming sails, reduces incoming Weakpoint Damage by 60%, at the cost of 10% Crew Stamina per hit.
Reduces incoming damage to weakpoints by 20%.
Increases Armor Rating of equipped armor by 10%.


Drowned One's Toll

Crew & Defence

When above 60% of Crew Stamina and below Max Hull Health, 6% of Crew Stamina is consumed to restore 0.28% of Hull Health per second.
Increases Max Hull Health by 8%.
Increases Crew Stamina Recovery Speed by 6% while out of combat.


Dummy Springloader

Reload & Defence

Reduces Reload Time of Springloader weapons by 20% when Crew Stamina is full.
Reduces duration of incoming Torn Sails effect by 25%.
Reduces incoming Flooding Charge by 20%.


Emergency Locker

Effects & Defence

Reduces duration of all damaging status effects applied to your ship by 50% but increases damage dealt by these by 15%.
Reduces incoming Secondary Damage by 10%.
Increases Max Hull Health by 6%.


First Aid Station

Repair

Increases Repair Amount of Repair Weapons by 30% for ships with less than 33% of Hull Health.


Freeman's Embrace

Damage & Effects

Damaging status effects on your ship will spread to an enemy ship you ram.
Increases the duration of damaging status effects on your ship by 30%.
Reduces damage from status effects on your ship by 30%


Gimbal Ring Stores

Damage & Range

Hitting a target over 180m away increases damage of Demi-Cannon Weapons by 17% for 12s

Increases Projectile Speed of Demi-Cannon Weapons by 14%

Increases Maximum Range of Demi-Cannon Weapons by 12%


Gunner's Quadrant

Reload

Decreases Reload Time by 15% for the same weapon used to hit a weakpoint from at least 160m range. This effect lasts for 10s.


Iron Capstan

Defence

Reduces damage taken by 15% and Increases Threat Generation by 100% while Anchored


Mark of The Wolf

Damage

Triggering Ablaze on the target also increases Shell-Shocked charge rate by 50% for 7s.
Increases Fire Rate of Explosive Weapons by 20%.
Increases damage to structures by 5%.


Megaphone

Reload

Consecutive hits decrease Reload Time by 0.5% up to a maximum of 15%.
This effect resets after 10s.


Munitions Mixer

Effects

Increases duration of Flooded and Ablaze effects applied to enemy ships by 100%. But reduces damage dealt from these effects by 20%.


Pain Piper

Crew & Defence

Getting hit by a Crew Attack increases damage of your next Crew Attack by 80%.
Decreases incoming Crew Attack damage by 10%.
Increases Maximum Stamina by 5%.


Rampant Carriage Hold

Damage & Reload

After 10 consecutive hits on target, applies the Sea's Roar status effect to you ship and the nearest ally within 150m. Missing a shot resets the counter.
Sea's Roar increases Secondary Damage dealt by 17% and reduces incoming Secondary Damage by 15% for 17 seconds.
Decreases Reload Time of Weapons by 7%


Rigging Station

Defence

Recovers 1% Hull Health per second when Hull Health is less than 20%.


Rope Locker

Navigation

Increases Acceleration to 300% when trim is activated at full Crew Stamina.
5% of Crew Stamina is instantly consumed to trigger this effect.


Royal Sterilization Tent

Defence & Reload

Increases Repair Amount of weapons by 21% for targets below 70% Hull Health.
1% of Repair Amount also restores 0.1% Crew Stamina to the target.
Reduces Reload Time of Repair Weapons by 11%


Sandbag Painting Station

Defence

After receiving 12 hits, gains the Sea's Ward status effect for 30s, with a cooldown of 60s
Sea's Ward Increases Brace Strength by 18%, 3% of weapon damage builds up the Taunted status effect on enemies.
Reduces Crew Stamina Depletion while Bracing by 14%


Scoping Station

Damage

Hitting a target more than 320m away applies the Marked status. Targets with the Marked status take 100% more damage to weakpoints.


Scrapper Station

Defence

Restores 8000 Hull Health after a Crew Attack


Sheeting Winch Console

Damage & Navigation

Gains 0.8% weapon damage per 1kts of Sailing Speed

If no damage is received while trimming sails for 5s, reduces Reload Time of Broadside Weapons by 12% for 10s

Increases Acceleration by 20%


Shot Carving Station

Effect & Reload

Hitting a weakpoint applies Taunting Charge on the target.
Increases Taunt Duration by 15%.
Reduces Reload Time of Piercing weapons by 5%.


Signal Gong

Damage

Increases damage by 20% after a Crew Attack for 30 seconds.


Siphon Furnace

Damage

If the target is poisoned, increases damage of Toxic Weapons by 10%

Increases Projectile Speed of Toxic by 12%

Increases Maximum Range of Toxic Weapons by 10%


Spike Station

Damage & Reload

Hitting a weakpoint has a 40% chance of reducing all Repair effects on the target by 75% for 15s, regardless of source.
Increases damage to weakpoints by Auxiliary Weapons by 10%.
Reduces Reload Time of Auxiliary Weapons by 7%.


Stinkpot Station

Damage

Hits with a Toxic weapon on a target within 250m deal 10% more damage if they are bracing.

Poisoned status effect applied to targets within 250m deals 10% increased damage.

Increases Toxic damage to enemy ships by 8%


Teulings Guidance

Damage & Reload

Hitting a weakpoint increases the damage dealt by the next weakpoint hit within 8 seconds by 30%.
Increases damage to weakpoints with Front Weapons by 12%.
Reduces Reload Time of Front Weapons by 5%.


War Drums

Crew & Defence

While trimming, reduces Crew Stamina Depletion by 50%
Increases Armour Rating by 200


Water Tank

Crew & Defence

Reduces Crew Stamina Depletion by 50% while Bracing
Increases Stamina Recovery by 20%


Wyrm's Breath Churner

Damage

Triggering Shell shocked on the target increases the reload time of their weapons by 20% for 10s.
Increases Secondary Damage of Explosive Weapons by 20%.
Increases weapon damage of Explosive Weapons by 5%