Armor


Abyssal I (GS  189 - AR 900)

Reduces duration of the Ablaze effect by 33%

18%

0%

28%

0%

12%

0%

0%

Abyssal II (GS  270 - AR 1200)

Reduces duration of the Ablaze effect by 33%

23%

0%

33%

0%

17%

0%

0%


Black Prince (GS 297 - AR 1200)

Reduces damage taken by 40% when Hull Health is less than 33%

35%

0%

18%

0%

20%

0%

20%


Buccaneer's Oath (GS 297 - AR 1200)

Destroying a target confers Blood and Gold status on your ship, which increases Weapon Damage and Armour by 25% for 30s

20%

15%

20%

0%

20%

15%

0%


Celestial Dance (GS 297 - AR 1210)

Bracing charges a Lightening attack that will chain up to 4 targets and deal a maximum of 1850 Electric damage per target. The longer Bracing is held, the more powerful the attack and the further the Lightening will reach

10%

16%

5%

0%

20%

20%

5%


Crimson Lotus (GS 297 - AR 1200)

Using a Crew Attack increases Broadside weapon damage by 33% and Stamina Recovery by 100% for the next 15 seconds.

27%

17%

7%

0%

27%

5%

17%


Floodbound (GS 297 - AR 1200)

20% of weapon damage dealt to your Brace Strength by Flooded targets within 150m is restores as Hull Health to your ship.

10%

20%

5%

0%

30%

5%

5%


Gamba Kobe I (GS 189 - AR 938)

Reduces damage taken from the Flooded effect by 28%

4%

33%

0%

0%

12%

0%

0%

Gamba Kobe II (GS 270 - AR 1250)

Reduces damage taken from the Flooded effect by 28%

6%

40%

0%

0%

15%

0%

0%


Harrowguard (GS 270 - AR 1250)

The punctured status effect is 50% less effective in reducing Armor.
Reduces duration of the Punctures status effect by 15%.

0%

12%

0%

0%

40%

15%

0%


Heyden's Guard (GS 297 - AR 1210)

While bracing, the effects of being afflicted with Ablaze is negated.
Reduces damage taken by Burning Weapons by 30% and by an additional 30% while bracing.

25%

10%

40%

0%

0%

10%

0%


Immortal Vessel (GS 297 - AR 1100)

Prevents a killing blow from sinking this ship and this ship becomes invulnerable for the next 5 seconds. This effect has a 180 second cooldown.

15%

12%

22%

0%

17%

9%

9%


Iron Husk I (GS 27 - AR 200

17%

0%

0%

0%

0%

0%

0%

Iron Husk II (GS 54 - AR 400

23%

0%

0%

0%

0%

0%

0%

Iron Husk III (GS 108 - AR 600)

29%

0%

0%

0%

0%

0%

0%

Iron Husk IV (GS 164 - AR 800) 

34%

0%

0%

0%

0%

0%

0%

Iron Husk V (GS 216 - AR 1000)

38%

0%

0%

0%

0%

0%

0%


Kawaca I (GS 189 - AR 788)

Reduces incoming damage from ramming by 75%

0%

24%

24%

0%

24%

0%

0%

Kawaca II (GS 270 - AR 1050)

Reduces incoming damage from ramming by 75%

0%

30%

30%

0%

30%

0%

0%


La Forteresse I (GS 81 - AR 460)

0%

26%

0%

0%

8%

0%

0%

La Forteresse II (GS 135 - AR 720)

0%

33%

0%

0%

13%

0%

0%

La Forteresse III (GS 243 - AR 980)

0%

39%

0%

0%

18%

0%

0%


Layered Scales I (GS 27 - AR 190)

0%

0%

0%

0%

21%

0%

0%

Layered Scales II (GS 54 - AR 380)

0%

0%

0%

0%

28%

0%

0%

Layered Scales III (GS 108 - AR 570)

0%

0%

0%

0%

33%

0%

0%

Layered Scales IV (GS 164 - AR 760)

0%

0%

0%

0%

38%

0%

0%

Layered Scales V (GS 216 - AR 950)

0%

0%

0%

0%

42%

0%

0%


Le Drac (GS 297 - AR 1250)

Bracing hits from Flooded targets primes an explosion, dealing 10% of Brace Strength as Explosive Damage. Each braced hit increases this primed Explosive Damage by 10%, up to 70% for 30s. Ram a target to detonate.

10%

20%

30%

0%

5%

5%

10%


Lethiathan (GS 297 - AR 1150)

Every knot of sailing speed increases Armour by 1.4%

20%

23%

18%

0%

35%

0%

0%


Living Bastion (GS 297 - AR 1200)

Gains a stack of Living Metal per second if no damage was taken in the last 5s. Stacks of Living Metal increases Armor Rating by 10% per stack, up to 150% at 15 stacks. Loses a stack on every hit taken. Bracing will not reduce stacks.

10%

10%

10%

0%

25%

0%

5%


Mantle Of The Deep (GS 297 - AR 1150)

Reduces damage taken by Sea Monster attacks by 15% or by 30% when Bracing. Increases Weapon Damage by 10% for 30s after bracing a Sea Monster attack.

0%

30%

0%

0%

30%

20%

10%


Needle Shield (GS 297 - AR 1150)

Bracing hits from Punctured targets increases Armor Rating by 5% up to 15% and Piercing Weapon damage by 3% up to 9% for 30s.

10%

30%

5%

0%

20%

5%

5%


Nocturne Heart (GS 297 - AR 1125)

Increase weapon damage by 15% while Hull Health is above 75%

10%

30%

20%

0%

10%

20%

10%


Nova Arma (GS 297 - AR 1150)

When hit while Bracing, an explosion is triggered, which deals 3500 Explosive Damage in a 100m Blast Radius.
This effect has a 10s cooldown.

30%

20%

15%

0%

20%

15%

0%


Ouroboros (GS 297 - AR 1100)

15% of damage braced is converted to restoring Hull Health. This effect only occurs after bracing ends
Restores 100 Severe Damage every second

20%

30%

30%

0%

0%

20%

0%


Phoenix Crest (GS 297 - AR 1240)

Every hit received while Bracing will build up the Taunted status effect on an attacking enemy.
Increases Brace Strength Recovery by 100% for each enemy with the Taunted status effect that is actively targeting your ship, up to a maximum of 10 enemy ships

15%

10%

35%

0%

10%

5%

10%


Pishacha (GS 297 - AR 1150)

Ramming a target repairs your ship's Hull Health by 138% of damage inflicted

5%

30%

5%

0%

25%

15%

10%


Pyroclasm (GS 297 - AR 1250)

Bracing hits from Ablaze targets builds a Burning explosion dealing 10% of Brace Strength as Burning Damage in a 150m radius. Each braced hit increases this by 10%, up to 70%. The explosion triggers when Bracing is released.

5%

30%

20%

0%

10%

10%

5%


Rhapsody of the  Deep (GS 297 - AR 1160) 

While bracing, the effects of being afflicting with Flooded is negated.
Reduces damage from torpedoes by 30% and by an additional 30% while bracing.

20%

35%

20%

0%

0%

0%

18%


Rivotra's Grace (GS 297 - AR 1100)

While bracing, increase Acceleration and turning speed by 2% each second. When bracing ends, retain Acceleration and turning speed for 6s. For this duration, increase sailing speed by 14%.

Reduce tearing damage received by 45%

0%

20%

10%

45%

10%

0%

0%


Royal Custodian (GS 297 - AR 1150)

Applies the Fortified effect for 12s after using a repair kit, which increases Armour by 35%

24%

12%

12%

0%

30%

12%

12%


Silver Sentinel (GS 297 - AR 1100)

During the first 2s of Bracing, any damage taken is reduced by 3000.
After 2s, Bracing reduces damage taken by 200.
Activating bracing consumes twice as much Crew Stamina.

35%

15%

10%

0%

20%

10%

10%


Stormwoven Symphony (GS 297 - (AR 1180)

Holding brace charges up a sonic attack, dealing up to 7200 damage to surrounding hostiles, up to 150m away when fully charged

25%

25%

0%

0%

25%

25%

0%


Sumu-Sunder (GS 270 - AR 1250)

To be added from game.

0%

8%

10%

0%

0%

10%

40%


Tanashah (GS 297 - AR 1100)

While bracing, reduces the build up of negative status effects by 10% every second. If the status effect is active, its duration is reduced instead.
Reduces damage taken from the Punctured status effect by 25%

15%

15%

15%

0%

20%

10%

10%


The Bastion I (GS 81 - AR 500)

0%

0%

16%

0%

16%

0%

0%

The Bastion II (GS 135 - AR 750)

0%

0%

23%

0%

23%

0%

0%

The Bastion III (GS 243 - AR 1000)

0%

0%

29%

0%

29%

0%

0%


Tide's Reprieve (GS 297 - AR 1200)

Holding Brace charges up a repair pulse that restores up to 1.5% Hull Health per second for 12s to allies within 150m. Fully charging a pulse gives allies 12% reduced damage for the duration. This effect cannot stack.

Activating and maintaining Bracing consumes 50% more Crew Stamina.

30%

15%

25%

0%

0%

0%

10%


Titan's Cuirass (GS 290 - AR 1100)

Reduces damage received from Shell-Shocked by 25% and its duration by 50%.

40%

0%

0%

0%

15%

12%

0%


Tondra-dra (GS 297 - AR 1200)

To be added from game.

5%

5%

25%

0%

20%

25%

0%


Volta's Ward (GS 270 - AR 1200)

Reduces damage from the Stormstruck status

10%

10%

10%

0%

10%

36%

0%


Wailing Ward (GS 297 - AR 1180)

Reduces Damage and Crew Stamina Depletion from toxic attacks by 50%
Reduces Crew Stamina Depletion at the start of bracing by 40%

15%

15%

25%

0%

25%

0%

28%


Wrathful Ward (GS 297 - AR 1180)

When your ship gets hit while bracing, a noxious cloud is released around your ship that deals 5000 poison damage and depletes Crew Stamina. Has a cooldown of 10s

25%

25%

15%

0%

15%

0%

25%


Wyrmhide (GS 297 - AR 1200)

Receives 5% less damage from structures, and an additional 1% for every 3000 Brace Strength.
When at half-sails or anchored, receive 20% less damage from hits.

20%

5%

5%

0%

10%

35%

5%