Armor
Abyssal I (GS 189 - AR 900)
Reduces duration of the Ablaze effect by 33%
18%
0%
28%
0%
12%
0%
0%
Abyssal II (GS 270 - AR 1200)
Reduces duration of the Ablaze effect by 33%
23%
0%
33%
0%
17%
0%
0%
Black Prince (GS 297 - AR 1200)
Reduces damage taken by 40% when Hull Health is less than 33%
35%
0%
18%
0%
20%
0%
20%
Buccaneer's Oath (GS 297 - AR 1200)
Destroying a target confers Blood and Gold status on your ship, which increases Weapon Damage and Armour by 25% for 30s
20%
15%
20%
0%
20%
15%
0%
Celestial Dance (GS 297 - AR 1210)
Bracing charges a Lightening attack that will chain up to 4 targets and deal a maximum of 1850 Electric damage per target. The longer Bracing is held, the more powerful the attack and the further the Lightening will reach
10%
16%
5%
0%
20%
20%
5%
Crimson Lotus (GS 297 - AR 1200)
Using a Crew Attack increases Broadside weapon damage by 33% and Stamina Recovery by 100% for the next 15 seconds.
27%
17%
7%
0%
27%
5%
17%
Floodbound (GS 297 - AR 1200)
20% of weapon damage dealt to your Brace Strength by Flooded targets within 150m is restores as Hull Health to your ship.
10%
20%
5%
0%
30%
5%
5%
Gamba Kobe I (GS 189 - AR 938)
Reduces damage taken from the Flooded effect by 28%
4%
33%
0%
0%
12%
0%
0%
Gamba Kobe II (GS 270 - AR 1250)
Reduces damage taken from the Flooded effect by 28%
6%
40%
0%
0%
15%
0%
0%
Harrowguard (GS 270 - AR 1250)
The punctured status effect is 50% less effective in reducing Armor.
Reduces duration of the Punctures status effect by 15%.
0%
12%
0%
0%
40%
15%
0%
Heyden's Guard (GS 297 - AR 1210)
While bracing, the effects of being afflicted with Ablaze is negated.
Reduces damage taken by Burning Weapons by 30% and by an additional 30% while bracing.
25%
10%
40%
0%
0%
10%
0%
Immortal Vessel (GS 297 - AR 1100)
Prevents a killing blow from sinking this ship and this ship becomes invulnerable for the next 5 seconds. This effect has a 180 second cooldown.
15%
12%
22%
0%
17%
9%
9%
Iron Husk I (GS 27 - AR 200
17%
0%
0%
0%
0%
0%
0%
Iron Husk II (GS 54 - AR 400
23%
0%
0%
0%
0%
0%
0%
Iron Husk III (GS 108 - AR 600)
29%
0%
0%
0%
0%
0%
0%
Iron Husk IV (GS 164 - AR 800)
34%
0%
0%
0%
0%
0%
0%
Iron Husk V (GS 216 - AR 1000)
38%
0%
0%
0%
0%
0%
0%
Kawaca I (GS 189 - AR 788)
Reduces incoming damage from ramming by 75%
0%
24%
24%
0%
24%
0%
0%
Kawaca II (GS 270 - AR 1050)
Reduces incoming damage from ramming by 75%
0%
30%
30%
0%
30%
0%
0%
La Forteresse I (GS 81 - AR 460)
0%
26%
0%
0%
8%
0%
0%
La Forteresse II (GS 135 - AR 720)
0%
33%
0%
0%
13%
0%
0%
La Forteresse III (GS 243 - AR 980)
0%
39%
0%
0%
18%
0%
0%
Layered Scales I (GS 27 - AR 190)
0%
0%
0%
0%
21%
0%
0%
Layered Scales II (GS 54 - AR 380)
0%
0%
0%
0%
28%
0%
0%
Layered Scales III (GS 108 - AR 570)
0%
0%
0%
0%
33%
0%
0%
Layered Scales IV (GS 164 - AR 760)
0%
0%
0%
0%
38%
0%
0%
Layered Scales V (GS 216 - AR 950)
0%
0%
0%
0%
42%
0%
0%
Le Drac (GS 297 - AR 1250)
Bracing hits from Flooded targets primes an explosion, dealing 10% of Brace Strength as Explosive Damage. Each braced hit increases this primed Explosive Damage by 10%, up to 70% for 30s. Ram a target to detonate.
10%
20%
30%
0%
5%
5%
10%
Lethiathan (GS 297 - AR 1150)
Every knot of sailing speed increases Armour by 1.4%
20%
23%
18%
0%
35%
0%
0%
Living Bastion (GS 297 - AR 1200)
Gains a stack of Living Metal per second if no damage was taken in the last 5s. Stacks of Living Metal increases Armor Rating by 10% per stack, up to 150% at 15 stacks. Loses a stack on every hit taken. Bracing will not reduce stacks.
10%
10%
10%
0%
25%
0%
5%
Mantle Of The Deep (GS 297 - AR 1150)
Reduces damage taken by Sea Monster attacks by 15% or by 30% when Bracing. Increases Weapon Damage by 10% for 30s after bracing a Sea Monster attack.
0%
30%
0%
0%
30%
20%
10%
Needle Shield (GS 297 - AR 1150)
Bracing hits from Punctured targets increases Armor Rating by 5% up to 15% and Piercing Weapon damage by 3% up to 9% for 30s.
10%
30%
5%
0%
20%
5%
5%
Nocturne Heart (GS 297 - AR 1125)
Increase weapon damage by 15% while Hull Health is above 75%
10%
30%
20%
0%
10%
20%
10%
Nova Arma (GS 297 - AR 1150)
When hit while Bracing, an explosion is triggered, which deals 3500 Explosive Damage in a 100m Blast Radius.
This effect has a 10s cooldown.
30%
20%
15%
0%
20%
15%
0%
Ouroboros (GS 297 - AR 1100)
15% of damage braced is converted to restoring Hull Health. This effect only occurs after bracing ends
Restores 100 Severe Damage every second
20%
30%
30%
0%
0%
20%
0%
Phoenix Crest (GS 297 - AR 1240)
Every hit received while Bracing will build up the Taunted status effect on an attacking enemy.
Increases Brace Strength Recovery by 100% for each enemy with the Taunted status effect that is actively targeting your ship, up to a maximum of 10 enemy ships
15%
10%
35%
0%
10%
5%
10%
Pishacha (GS 297 - AR 1150)
Ramming a target repairs your ship's Hull Health by 138% of damage inflicted
5%
30%
5%
0%
25%
15%
10%
Pyroclasm (GS 297 - AR 1250)
Bracing hits from Ablaze targets builds a Burning explosion dealing 10% of Brace Strength as Burning Damage in a 150m radius. Each braced hit increases this by 10%, up to 70%. The explosion triggers when Bracing is released.
5%
30%
20%
0%
10%
10%
5%
Rhapsody of the Deep (GS 297 - AR 1160)
While bracing, the effects of being afflicting with Flooded is negated.
Reduces damage from torpedoes by 30% and by an additional 30% while bracing.
20%
35%
20%
0%
0%
0%
18%
Rivotra's Grace (GS 297 - AR 1100)
While bracing, increase Acceleration and turning speed by 2% each second. When bracing ends, retain Acceleration and turning speed for 6s. For this duration, increase sailing speed by 14%.
Reduce tearing damage received by 45%
0%
20%
10%
45%
10%
0%
0%
Royal Custodian (GS 297 - AR 1150)
Applies the Fortified effect for 12s after using a repair kit, which increases Armour by 35%
24%
12%
12%
0%
30%
12%
12%
Silver Sentinel (GS 297 - AR 1100)
During the first 2s of Bracing, any damage taken is reduced by 3000.
After 2s, Bracing reduces damage taken by 200.
Activating bracing consumes twice as much Crew Stamina.
35%
15%
10%
0%
20%
10%
10%
Stormwoven Symphony (GS 297 - (AR 1180)
Holding brace charges up a sonic attack, dealing up to 7200 damage to surrounding hostiles, up to 150m away when fully charged
25%
25%
0%
0%
25%
25%
0%
Sumu-Sunder (GS 270 - AR 1250)
To be added from game.
0%
8%
10%
0%
0%
10%
40%
Tanashah (GS 297 - AR 1100)
While bracing, reduces the build up of negative status effects by 10% every second. If the status effect is active, its duration is reduced instead.
Reduces damage taken from the Punctured status effect by 25%
15%
15%
15%
0%
20%
10%
10%
The Bastion I (GS 81 - AR 500)
0%
0%
16%
0%
16%
0%
0%
The Bastion II (GS 135 - AR 750)
0%
0%
23%
0%
23%
0%
0%
The Bastion III (GS 243 - AR 1000)
0%
0%
29%
0%
29%
0%
0%
Tide's Reprieve (GS 297 - AR 1200)
Holding Brace charges up a repair pulse that restores up to 1.5% Hull Health per second for 12s to allies within 150m. Fully charging a pulse gives allies 12% reduced damage for the duration. This effect cannot stack.
Activating and maintaining Bracing consumes 50% more Crew Stamina.
30%
15%
25%
0%
0%
0%
10%
Titan's Cuirass (GS 290 - AR 1100)
Reduces damage received from Shell-Shocked by 25% and its duration by 50%.
40%
0%
0%
0%
15%
12%
0%
Tondra-dra (GS 297 - AR 1200)
To be added from game.
5%
5%
25%
0%
20%
25%
0%
Volta's Ward (GS 270 - AR 1200)
Reduces damage from the Stormstruck status
10%
10%
10%
0%
10%
36%
0%
Wailing Ward (GS 297 - AR 1180)
Reduces Damage and Crew Stamina Depletion from toxic attacks by 50%
Reduces Crew Stamina Depletion at the start of bracing by 40%
15%
15%
25%
0%
25%
0%
28%
Wrathful Ward (GS 297 - AR 1180)
When your ship gets hit while bracing, a noxious cloud is released around your ship that deals 5000 poison damage and depletes Crew Stamina. Has a cooldown of 10s
25%
25%
15%
0%
15%
0%
25%
Wyrmhide (GS 297 - AR 1200)
Receives 5% less damage from structures, and an additional 1% for every 3000 Brace Strength.
When at half-sails or anchored, receive 20% less damage from hits.
20%
5%
5%
0%
10%
35%
5%