Ship Furniture
Minor Furniture
Offensive Furniture
Accelerated Gunrail Smithy
Damage, Reload & Navigation
Reduces Reload Time by 5% and increases Secondary Damage of Auxiliary Weapons by 7% for each weapon quadrant being reloaded.
While not trimming sails, increases weapon damage for Auxiliary Weapons by 9%.
Increases Turning Speed by 8%.
All Furnaces
Range
Increases Maximum Range of Designated Weapon by 10%
All Grinders
Damage
Increases Projectile speed of Designated weapon by 15%
All Powderhouses
Range
Increases Area of effect Radius of Designated Weapon by 10%.
All Works
Damage
Increases Elemental Damage of Designated Weapon by 19%
Ammo-Priming Bench
Damage
Increases damage to Structures by 20% for Siege Weapons and repair amount of Repair Weapons by 18%, when more than 160m away from target.
Siege Weapons deal 4% increased weapon damage.
Repair Weapons repair 7% more Hull Health
Increases Projectile Speed of Siege Weapons and Repair Weapons by 10%, Except for Sea Fire and Auxiliary Weapons.
Boatswain's Toll
Damage & Crew
Increases Crew Attack damage by 7%.
Increases Charge Rate of Crew Attack by 6%.
Restores 5% Crew Stamina per second while out of combat.
Bombard Menuiserie
Damage
Increases Bombard Damage by 10%.
Increases damage to structures by 8%.
Increases Repair Amount from Repair Weapons by 5%.
Brazing Furnace
Range
Increases Maximum Range of all weapons by 5%.
Breechlock Furnace
Damage
Increases Secondary Damage dealt by up to 20% the closer the target is, reduced by 2% per 50m to the target.
Increases Charge Rate of the Shell shocked effect on enemy ships by 5%.
Increases damage dealt by the Shell shocked status effect on a target by 3%
Brouwer's Powderhouse
Range & Reload
Increases Area of effect Radius of Mortar by 10%.
Reduces Reload Time of Mortar by 7%.
Cascade Coil Bench
Damage
Increases weapon damage of Sea Fire by 13%.
Increases Secondary damage of Sea Fire by 15%.
Caustic Spall Station
Damage
Dealing damage with a Flooding Weapon from over 200m away, increases Flooding Damage by 13% for 10s.
For every 1% increase in Projectile Speed of Weapons through any bonuses, increase Flooding Damage of those weapons by 1%.
Increases damage to enemy ships with the Flooded effect by 10%.
Charge Stores
Damage
After triggering the Stormstruck status effect, increases damage from next attack by 50%.
Increases Charge Rate of the Ablaze status effect by 10% on targets already affected by the Stormstruck status effect.
Copper Fastening Station
Damage
Increases Secondary Damage of Electric weapons by 12%.
Increases maximum Range of Electric weapons by 8%.
Curare Crushing Bench
Effect
Increases Charge rate of the Poisoned status effect on a target by 8%.
Increases duration of the Poisoned effect on enemy ships by 8%.
Cursed Banner
Damage & Defence
Increases Threat Generation by 10%.
Increases damage from auxiliary weapons by 7%.
Increases Max Hull Health by 3%.
Devil's Concoction
Damage
Increases Secondary Damage of Burning weapons by 12%.
Increases Maximum Range of Burning weapons by 8%.
Expanding Corkscrew Station
Damage
Increases Secondary Damage of Flooding weapons by 12%.
Increases Maximum Range of Flooding weapons by 8%.
Fatana Station
Damage
Increases Secondary Damage of Rocket by 12%.
Increases damage to structures by 12%.
Fuse Fusing Station
Damage & Reload
Decrease Reload Time of Front Weapons and Rear Weapons by 9%.
Increases Secondary Damage dealt by Front and Rear weapons by 9%.
Grindstone
Damage
Increases Projectile Speed of all weapons by 5%, except for Sea Fire and auxiliary weapons.
High Velocity Kegs
Damage
Increases Secondary Damage of Piercing weapons by 12%.
Increases Maximum Range of Piercing weapons by 8%
Iron Cladding Station
Damage
Increases damage from ramming by 25%.
Kinckel's Laboratory
Damage, Range & Defence
Increases Area of effect Radius of Mortar by 5%.
Increases Armor Rating of Equipped armor by 5%.
Increases damage to structures by 5%
La Potence Schematics
Damage
Increases damage to weakpoints to enemy ships by 10%.
Reveals weakpoints on the Fleet of Pestilence.
Lestari Trophy
Damage & Navigation
Increases Crew Attack damage by 7%.
Increases Weight Limit by 8%.
Increases Acceleration by 7%
Leyden Vault Array
Damage, Reload & Effect
For every 5m Area-of-Effect Radius of the weapon, increase weapon damage as Electric Damage by 2%.
Reduces Reload Time of Electric Weapons by 6%.
Increases Damage to enemy ships with the Stormstruck effect by 8%.
Machinist Table (Mines)
Damage & Range
Increases Minefield Buoy Damage by 20%.
Increases Area-of-Operation Radius of Minefield Buoys by 20%.
Machinist Table (Repair)
Repair
Increases Area of Operation Radius of Repair Buoys by 25%.
Increases Repair Amount of Repair Buoys by 25%.
Maintained Arsenal
Damage
Increases Damage from Auxiliary Weapons by 13%.
Organ Harvesting Station
Damage
Increases Rocket damage by 5% for every 20% of Hull Health missing on player's ship.
Increases Secondary Damage of Rocket by 10%.
Reduces Reload Time of Rocket by 5%
Powder Kegs
Damage
Increases Weapon damage on Designated Quadrant by 10%.
Ramrod Workshop
Damage & Reload
Decreases Reload Time of Broadside Weapons by 7%.
Increases Secondary Damage dealt by Broadside Weapons by 7%.
Shell Packing Station
Range & Reload
Increases Area of effect Radius of Bombard weapons by 5%.
Reduces Reload Time of Bombard weapons by 5%.
Strange Elixir
Crew
Increases Crew Ability Range by 25% while Crew Stamina is above 50%.
Increases Crew Attack Charge Rate by 15%.
Reduces Crew Stamina Depletion from Bracing by 5%.
Trunnion Furnace
Damage
Hits from a Culverin have 25% chance to spread to a nearby target within 100m, dealing 25% of the original damage. Does not work for Repair Weapons.
Increases Projectile Speed of Culverin by 10%.
Tuning Station
Damage & Crew
Increases Secondary Damage of Torpedo by 20%.
Increases Projectile Speed of Torpedo by 13%.
Restores 10% Crew Stamina per Second while out of combat.
Vat of Volatiles
Damage
Increases damage to structures by 15%.
Create Your Own Website With Webador