Elemental Damage


Damage Type

Effects

Punctured - Ignores a flat percentage of enemies armour mitigation and deals massive multiplier damage, specifically when striking weakpoints.

Flooded - Inflicts medium damage over time (DOT), drastically reduces ship speed/manoeuvrability, and deals Severe Damage that permanently caps their max Hull Health until docked 

Ablaze - Inflicts rapid, high damage over time (DOT) while the ship burns,  Also acts as a synergy trigger for perks that cause burst explosions or extra damage against burning hulls.

Stormstruck - Shocks enemy systems, chaining burst lightning damage to nearby adjacent targets and briefly incapacitating ship actions or drastically reducing bracing stability.

Explosive - Triggers an immediate, localised Area-of-Effect (AoE) explosion upon impact, damaging the primary target as well as any surrounding enemy ships in the blast radius.

Poison - Inflicts poison damage over time (DOT) and actively drains the enemies stamina and brace capability, lowering their ability to block incoming attacks.

Taunt - Forces the target ship to focus its aggression and attacks onto the taunted source, which simultaneously reduces the afflicted enemies outgoing damage output.

Vulnerable - A temporary exposed state that reduces target defences, allowing you to charge up and execute devastating crew attacks or boardings much faster.  Enemies also take 50% more damage to their weak points while vulnerable