Demi-Cannon


Model

Damage Per Shot

Reload Time

Damage Per Second

Range

Bombard V

3713

7.5 Seconds

495.07

550m

No additional perks


Fire Bombard III

3803

7.5 Seconds

507.07

550m

Adds 20% of damage as Explosive Damage in a 35m Blast Radius.

Adds 10% of damage as Burning Damage.


Flooding Bombard III

3803

7.5 Seconds

507.07

550m

Adds 10% of damage as Explosive Damage in a 30m Blast Radius.

Adds 20% of damage as Flooding Damage.


Mons Meg III

3690

7.5 Seconds

492.00

550m

Adds 10% of damage as Explosive Damage in a 30m Blast Radius.

Adds 10% of damage as Piercing Damage.
Increases damage to weakpoints by 50%.

Increases damage to structures by 50%.


Anathema

4264

7.5 Seconds

568.53

600m

Adds 30% of damage as Toxic Damage.

For every 50m away the target is, deal 10% more Toxic Damage up to 100%. If target receives 5000 Toxic Damage while Poisoned, trigger a Toxic explosion dealing 40% of the weapon's damage as Toxic Damage to enemies within 150m. This effect has a cooldown of 60s.


Hong Yi Pao

3690

7.5 Seconds

492.00

550m

Adds 20% of damage as Explosive Damage in a 35m Blast Radius.

Hits on a target cause build up of the Taunted status effect.


Dardanelles Gun

3397

6.8 Seconds

499.56

550m

Adds 30% of damage as Explosive Damage in a 40m Blast Radius.

Allows all weapons in the same quadrant to fire simultaneously.


Frostwail

3985

7.5 Seconds

531.33

550m

Adds 20% of damage as Explosive Damage in a 35m Blast Radius.

Hits have a 15% chance to inflict a delayed explosion dealing 2500 damage in a 65m radius after 4s. The chance increases by 15% with each additional target hit, limited to 5 targets at 75% chance.


Soulsnatcher

4264

7.5 Seconds

568.53

550m

Adds 10% of damage as Explosive Damage in a 30m Blast Radius.

Adds 20% of damage as Burning Damage.

20% of damage dealt restores Hull Health, increasing by 20% for every additional target within the impact radius, up to a maximum of 60%.


Thousand Year Monsoon

3597

7.5 Seconds

479.60

550m

Adds 10% of damage as Explosive Damage in a 30m Blast Radius.

Adds 20% of damage as Flooding Damage.

15% chance to deal 2500 Severe Damage. This chance increases to 30% when the target ship has the Flooded status effect.


Divine Wind

1364

3.5 Seconds

319.87

250m

Adds 20% of damage as Explosive Damage in a 35m Blast Radius.

Adds 10% of damage as Electric Damage.

Summons a Lightning strike after 2s at the location a show lands, dealing 2000 Electric Damage.


Ashbreaker

4303

7.5 Seconds

573.73

550m

Adds 10% of damage as Explosive Damage in a 30m Blast Radius.

Adds 20% of damage as Burning Damage.

Every 1% of Burning Damage also increases the build-up rate of the Vulnerable status effect by 1%.
Additionally increases the build-up rate of Vulnerable by 40%.