Demi-Cannon
Model
Damage Per Shot
Reload Time
Damage Per Second
Range
Bombard V
3713
7.5 Seconds
495.07
550m
No additional perks
Fire Bombard III
3803
7.5 Seconds
507.07
550m
Adds 20% of damage as Explosive Damage in a 35m Blast Radius.
Adds 10% of damage as Burning Damage.
Flooding Bombard III
3803
7.5 Seconds
507.07
550m
Adds 10% of damage as Explosive Damage in a 30m Blast Radius.
Adds 20% of damage as Flooding Damage.
Mons Meg III
3690
7.5 Seconds
492.00
550m
Adds 10% of damage as Explosive Damage in a 30m Blast Radius.
Adds 10% of damage as Piercing Damage.
Increases damage to weakpoints by 50%.
Increases damage to structures by 50%.
Anathema
4264
7.5 Seconds
568.53
600m
Adds 30% of damage as Toxic Damage.
For every 50m away the target is, deal 10% more Toxic Damage up to 100%. If target receives 5000 Toxic Damage while Poisoned, trigger a Toxic explosion dealing 40% of the weapon's damage as Toxic Damage to enemies within 150m. This effect has a cooldown of 60s.
Hong Yi Pao
3690
7.5 Seconds
492.00
550m
Adds 20% of damage as Explosive Damage in a 35m Blast Radius.
Hits on a target cause build up of the Taunted status effect.
Dardanelles Gun
3397
6.8 Seconds
499.56
550m
Adds 30% of damage as Explosive Damage in a 40m Blast Radius.
Allows all weapons in the same quadrant to fire simultaneously.
Frostwail
3985
7.5 Seconds
531.33
550m
Adds 20% of damage as Explosive Damage in a 35m Blast Radius.
Hits have a 15% chance to inflict a delayed explosion dealing 2500 damage in a 65m radius after 4s. The chance increases by 15% with each additional target hit, limited to 5 targets at 75% chance.
Soulsnatcher
4264
7.5 Seconds
568.53
550m
Adds 10% of damage as Explosive Damage in a 30m Blast Radius.
Adds 20% of damage as Burning Damage.
20% of damage dealt restores Hull Health, increasing by 20% for every additional target within the impact radius, up to a maximum of 60%.
Thousand Year Monsoon
3597
7.5 Seconds
479.60
550m
Adds 10% of damage as Explosive Damage in a 30m Blast Radius.
Adds 20% of damage as Flooding Damage.
15% chance to deal 2500 Severe Damage. This chance increases to 30% when the target ship has the Flooded status effect.
Divine Wind
1364
3.5 Seconds
319.87
250m
Adds 20% of damage as Explosive Damage in a 35m Blast Radius.
Adds 10% of damage as Electric Damage.
Summons a Lightning strike after 2s at the location a show lands, dealing 2000 Electric Damage.
Ashbreaker
4303
7.5 Seconds
573.73
550m
Adds 10% of damage as Explosive Damage in a 30m Blast Radius.
Adds 20% of damage as Burning Damage.
Every 1% of Burning Damage also increases the build-up rate of the Vulnerable status effect by 1%.
Additionally increases the build-up rate of Vulnerable by 40%.