Culverins


Model

Damage Per Shot

Reload Time

Damage Per Second

Range

Culverin V

1125

6 Seconds

187.50

600m

No additional perks


Tearing Culverin III

1365

5 Seconds

273.00

600m

Increases damage by 50% when hitting sails


Fire Culverin III

1614

5 Seconds

322.80

600m

Adds 20% of damage as Burning Damage.


Basilisk III

1844

6 Seconds

307.33

600m

Increases Charge Rate of the Vulnerable effect by 50%.

Adds 20% of damage as Piercing Damage.

Increases damage to weakpoints by 75%.


Brickbreaker III

1709

6 Seconds

341.80

600m

Increases damage to structures by 50%.

Adds 20% of damage as Explosive Damage.


Stormtongue

1801

6 Seconds

300.17

600m

Adds 30% of damage as Electric Damage.

Adds 10% of damage as Explosive Damage


Carronade

1661

5.5 Seconds

302.00

600m

Adds 50% of damage as Severe Damage.

Adds 10% of damage as Flooding Damage.


Hellepoort

1807

6 Seconds

301.17

600m

10% of damage dealt from this weapon restores Hull Health.

Adds 20% of damage as Burning Damage.


Naga's Call

1533

6 Seconds

255.50

600m

Increases damage dealt by this weapon by 5% after every hit.

Adds 10% of damage as Explosive Damage in a 30m Blast Radius.


Urban's Great Gun

1845

4 Seconds

461.25

600m

Allows all weapons in the same quadrant to fire simultaneously.

Increases damage by 75% when hitting sails.


The Rotmouth

1699

6 Seconds

283.17

600m

50% of Toxic damage reduces Maximum Brace Strength for 10s. If the target is Poisoned, Toxic damage is increased by 75%.

Adds 30% of damage as Toxic Damage.


The Rotmouth

1699

6 Seconds

283.17

600m