Ship Furniture

Major Furniture

Bilgefire Barrels

Damage

Weapon hits against a target with a damaging status effect have a 5% chance to fully recharge those status effects. This effect has a 30s cooldown.
Increases Secondary Damage of Broadside Weapons by 10%.
Increases Broadside Weapons damage by 5%.


Bloody Red

Effects

Reduces Threat Generation of nearby friendly ships by 60%.
Increases Taunt Bonus Threat by 40%.
Increases Threat Generation by 25%.


Buoy Locker

Reload & Weapon

Increases the maximum number of active buoys by 1.
Increases Max Health of Buoys by 25%.
Reduces Reload Time of Auxiliary Weapons by 7%.


Chained Links

Defence

While trimming sails, reduces incoming Weakpoint Damage by 60%, at the cost of 10% Crew Stamina per hit.
Reduces incoming damage to weakpoints by 20%.
Increases Armor Rating of equipped armor by 10%.


Drowned One's Toll

Crew & Defence

When above 60% of Crew Stamina and below Max Hull Health, 6% of Crew Stamina is consumed to restore 0.28% of Hull Health per second.
Increases Max Hull Health by 8%.
Increases Crew Stamina Recovery Speed by 6% while out of combat.


Dummy Springloader

Reload & Defence

Reduces Reload Time of Springloader weapons by 20% when Crew Stamina is full.
Reduces duration of incoming Torn Sails effect by 25%.
Reduces incoming Flooding Charge by 20%.


Emergency Locker

Effects & Defence

Reduces duration of all damaging status effects applied to your ship by 50% but increases damage dealt by these by 15%.
Reduces incoming Secondary Damage by 10%.
Increases Max Hull Health by 6%.


First Aid Station

Repair

Increases Repair Amount of Repair Weapons by 30% for ships with less than 33% of Hull Health.


Freeman's Embrace

Damage & Effects

Damaging status effects on your ship will spread to an enemy ship you ram.
Increases the duration of damaging status effects on your ship by 30%.
Reduces damage from status effects on your ship by 30%


Gunner's Quadrant

Reload

Decreases Reload Time by 15% for the same weapon used to hit a weakpoint from at least 160m range. This effect lasts for 10s.


Iron Capstan

Defence

Reduces damage taken by 15% and Increases Threat Generation by 100% while Anchored


Munitions Mixer

Effects

Increases duration of Flooded and Ablaze effects applied to enemy ships by 100%. But reduces damage dealt from these effects by 20%.


Pain Piper

Crew & Defence

Getting hit by a Crew Attack increases damage of your next Crew Attack by 80%.
Decreases incoming Crew Attack damage by 10%.
Increases Maximum Stamina by 5%.


Rigging Station

Defence

Recovers 1% Hull Health per second when Hull Health is less than 20%.


Scoping Station

Damage

Hitting a target more than 320m away applies the Marked status. Targets with the Marked status take 100% more damage to weakpoints.


Scrapper Station

Defence

Restores 8000 Hull Health after a Crew Attack


Shot Carving Station

Effect & Reload

Hitting a weakpoint applies Taunting Charge on the target.
Increases Taunt Duration by 15%.
Reduces Reload Time of Piercing weapons by 5%.


Signal Gong

Damage

Increases damage by 20% after a Crew Attack for 30 seconds.


Spike Station

Damage & Reload

Hitting a weakpoint has a 40% chance of reducing all Repair effects on the target by 75% for 15s, regardless of source.
Increases damage to weakpoints by Auxiliary Weapons by 10%.
Reduces Reload Time of Auxiliary Weapons by 7%.


Teulings Guidance

Damage & Reload

Hitting a weakpoint increases the damage dealt by the next weakpoint hit within 8 seconds by 30%.
Increases damage to weakpoints with Front Weapons by 12%.
Reduces Reload Time of Front Weapons by 5%.


War Drums

Crew & Defence

While trimming, reduces Crew Stamina Depletion by 50%
Increases Armour Rating by 200


Water Tank

Crew & Defence

Reduces Crew Stamina Depletion by 50% while Bracing
Increases Stamina Recovery by 20%


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